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Castlevania: Belmont's Curse Basics & Release Info Pre-launch Aug 2026

Castlevania: Belmont's Curse Trophy List and Achievements Guide

The Castlevania: Belmont's Curse trophy list is not live yet. Verified achievement status for PS5, Steam, Xbox and Switch, plus a 100% roadmap skeleton.

8/27/2026 Dana Voss Last updated: 8/27/2026 8 min read

The short, honest answer up front: there is no public trophy or achievement list for Castlevania: Belmont’s Curse yet. As of August 27, 2026 — about seven weeks before the October 15, 2026 launch — Konami has not published a single trophy name, type or rarity, and none of the major trackers have one either. This page exists to say that clearly, to separate what is verified from what is speculation, and to give you a structure for the 100% run that will be filled in with real data on launch day. No invented names, no fake counts.

Trophy list status: not live on any platform

We checked every tracker and official channel that would carry the list this early. Here is the verified state of play:

PlatformAchievements?List status as of Aug 27, 2026
PS5Yes, by platform policyNot published — no list on PSNProfiles or PlayStationTrophies.org
SteamYes, supportedNot published — SteamDB shows achievement support but zero names
Xbox Series X|SYes, by platform policyNot published — nothing announced, no tracker entries
Nintendo SwitchNoThe Switch has no achievement system at all

The specifics behind each row:

  • PS5. PlayStationTrophies.org has a game page but no guide — the site itself says to check back closer to launch. PSNProfiles lists the title with its October 15, 2026 date and tracks it as unreleased at 0%, with no trophy rows behind it.
  • Steam. SteamDB’s page for the app shows the game supports Steam achievements in its store data — but an achievement-support flag is configuration, not content. No achievement names, descriptions or icons are public.
  • Xbox. Nothing published. Xbox achievements for unreleased games typically surface only once the list is certified closer to release; there is nothing to report yet.
  • Switch. No ambiguity here: Nintendo Switch has no system-level achievements. There is no native trophy system to integrate with, no Gamerscore, no platinum. If hunting achievements is part of how you play, buy the game on PS5, Xbox or Steam.

Beware fake trophy lists before launch

Pre-launch hype for a Castlevania game inevitably produces “leaked” trophy lists, and Belmont’s Curse is no exception. Fan wikis and forum threads are already carrying entries that should set off alarm bells — one circulating pair references exploring “200.6%” of the map and an inverted castle. That 200.6% figure is the famous maximum-map stat from Castlevania: Symphony of the Night (1997), copy-pasted into a new game’s context. It is a fan-made placeholder, not a leak.

The rule of thumb until October 15: if a supposed trophy list does not come from Sony, Microsoft, Valve, Konami or a tracker that reads directly from their servers (PSNProfiles, SteamDB, TrueAchievements), it is invention. We will not repeat unverified names here, and we would rather this page say “not announced” fifty times than print one fabricated trophy.

The developer’s pedigree: Dead Cells trophies as a reference

Clearly labeled as what it is — a reference point from the studio’s prior game, not a prediction for this one.

Evil Empire is the studio that took over Dead Cells’ post-launch development and turned it into one of the best-supported roguelites of its generation, including the Return to Castlevania DLC. Dead Cells’ trophy design on PlayStation, per community trackers, looked like this:

Dead Cells trophy factsDetail
Base-game listAbout 54 trophies at launch
Current listGrown to 116 (100 bronze, 14 silver, 1 gold, 1 platinum) across years of DLC
Community difficulty ratingVery hard — roughly 8/10
Notable requirementsOne-hit-damage run, high Boss Cell clears, no-hit boss fights, speedrun targets
Platinum rarityAround 3.8% of tracked players at one point, easing after Assist Mode was added

Two honest takeaways, neither a promise about Belmont’s Curse. First, Evil Empire has a track record of tying trophies to mastery — challenge runs and high-difficulty clears — rather than pure story checkpoints, so a mid-priced metroidvania from this team could plausibly ask for more than a walk-through. Second, that same team later added accessibility options to Dead Cells that softened the hardest requirements, which suggests they are not hostile to players reaching 100%. Whether any of that philosophy carries over is unknown; the genre itself (a story-driven metroidvania, not a roguelite) already points toward a different trophy shape.

How this site’s guides map to a likely 100%

While no categories are announced, achievement design for a metroidvania is one of the most standardized genres in gaming. Based on what Konami has confirmed about the game’s systems, here is how our existing guides line up with the areas a 100% run would almost certainly touch — with the explicit caveat that every “likely” below is genre convention, not an announcement.

Likely 100% areaBasis in confirmed game systemsOur guide
Story completionRose Belmont’s 1499 hunt; “Despair or Salvation” tagline hints at endingsStory and setting primer
All bosses defeatedFive bosses announced; every boss becomes an Arcana cardAll bosses list
Full Arcana collectionThe tarot deck is the core progression systemArcana card list
Weapon masterySeven weapon classes, each with distinct mechanics, plus boss weapons like FierboisWeapons guide
Outfits collectedAlucard preorder outfit, Trevor and Sypha outfits in the Midnight EditionCostumes and outfits
Full map explorationNon-linear castle-and-Paris map; destructible secret walls confirmed in Sony’s hands-onTracked here at launch

One confirmed detail worth flagging for explorers: the PlayStation Blog hands-on report verified destructible secret walls throughout the massive map. In a genre where map-completion percentages are a trophy staple, that is the system most likely to hide completionist pain — and the thing our future map coverage will chart first.

Platinum roadmap skeleton (filled on launch day)

This is the skeleton this page will use the moment real trophies exist. It is ordered the way we would run a first 100% attempt in any ability-gated metroidvania — none of these steps presumes a specific trophy:

  1. Story first, powers always. Play through the campaign naturally, defeating every boss and sealing each one into the tarot deck. Because Arcana are both combat powers and traversal keys, the story run is also the unlock run — every ability you earn widens what step 2 can reach. Our boss list and Arcana list will carry launch-day strategies and card locations.
  2. Sweep the map for exploration credit. After the credits, backtracking with the full deck is when percentage-based exploration gets cleaned up — including the destructible secret walls Sony’s preview confirmed. We will publish the full map with every wall and chest marked.
  3. Close out collections. Remaining Arcana, any missed boss weapons, and every outfit. The Midnight Edition’s Trevor and Sypha outfits and the Alucard preorder outfit already make costumes a confirmed collection category in the game, whatever the trophies say about them — our costumes page tracks all of them.
  4. Mastery and challenge cleanup. If Evil Empire’s Dead Cells history repeats, this is where difficulty-gated entries would live: no-hit fights, challenge clears, speedrun targets. Nothing of the sort is announced for Belmont’s Curse — this slot exists because the genre and the studio’s history both say it might.
  5. Final sweep against the official list. On launch day, this section becomes a checklist ordered by actual trophy rarity and the fastest route through all of them.

What changes here on October 15

When the list goes public, this page is rebuilt the same day into the full guide: a complete table of every trophy and achievement with type, rarity and a one-line unlock, platform-by-platform differences if any exist between the PS5, Steam and Xbox lists, a difficulty rating based on the real game, and per-trophy links to the relevant boss, Arcana, weapon or map guide. In the meantime, the release date and editions guide covers everything actually announced — platforms, pricing, editions and bonuses — and the pre-launch FAQ collects every other open question in one place.

Until Konami or the platforms publish the list, that is the whole truth: PS5, Steam and Xbox will have achievements, Switch will not, and no name, count or rarity you read anywhere today is real.

Frequently Asked Questions

▸ Is the Castlevania: Belmont's Curse trophy list live?

No. As of August 27, 2026, no official trophy or achievement list has been published on any platform. PlayStationTrophies.org has no guide for the game yet, PSNProfiles tracks it as an unreleased title with no list, and SteamDB shows only that Steam achievements are supported, with zero names or counts visible. The list should go public around the October 15, 2026 launch, and we will publish every name, type and rarity here the moment it does.

▸ Does Castlevania: Belmont's Curse have achievements on Nintendo Switch?

No, and it never will. The Nintendo Switch has no system-level achievement or trophy system, so there is nothing to earn or track on that platform regardless of what Konami does. If achievement hunting matters to you, play on PS5, Xbox or Steam.

▸ How many trophies will Castlevania: Belmont's Curse have?

Not announced. No trophy or achievement count has been published for any platform. Any specific number you see circulating before launch is a guess or a placeholder, not a leak, and this page will not repeat one.

▸ Will there be a platinum trophy?

Almost certainly on PS5, but it is not confirmed. Full PS5 releases essentially always include a platinum trophy as part of Sony's trophy system, so one is expected. Until the official list goes live, treat that as platform convention rather than an announcement.

▸ How hard will the 100% be?

Unknown for this game. The only honest reference point is the developer's pedigree: Evil Empire stewarded Dead Cells, whose trophy list community trackers rate as very hard, driven by challenge-run requirements like one-hit-damage and high Boss Cell clears. Whether Belmont's Curse inherits that difficulty philosophy is speculation until the list and the game are both live.

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