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Guias de chefes de Castlevania: Belmont's Curse Pre-launch Aug 2026

All Bosses in Castlevania: Belmont's Curse (Complete Boss List)

All five bosses announced for Castlevania: Belmont's Curse — Medusa, Death, Carmilla, Joan of Arc and The Fallen — with Arcana rewards and unconfirmed details.

21/08/2026 Última atualização: 21/08/2026 English fallback 7 min de leitura

Castlevania: Belmont’s Curse is built so that its boss list is its progression system. Every major enemy Rose Belmont defeats is sealed into her tarot deck as an Arcana card — a new spell, skill or movement power — which means the question “how many bosses are there” is really the question “how big is my toolkit.” Konami and developer Evil Empire have announced five bosses by name ahead of the October 15, 2026 launch. This page tracks all of them, everything confirmed about each fight, and every detail that is still officially unannounced.

Bosses are the progression system: Arcana in one minute

Before the list, the context that makes it matter. Rose Belmont carries a tarot deck alongside the Vampire Killer whip, and the deck fills as bosses fall. Defeat a boss, and that boss is converted into a card — an Arcana — that grants a permanent-feeling power. Two effects have been shown so far: Holy Cross, an attack inherited from The Fallen, and Holy Light, a light-based traversal power from Joan of Arc that carries Rose through parts of the map other skills cannot reach.

That structure puts Belmont’s Curse squarely in the Castlevania ability-collection lineage — think of how Castlevania: Aria of Sorrow turned soul drops into builds — except here the cards come from major bosses rather than common enemies. We break the cards themselves down separately in the Arcana tarot card list.

It also means the boss order you fight them in matters less than in a classic linear Castlevania: the map spans Dracula’s Castle and 1499 Paris in a non-linear layout, and which boss you topple first shapes which powers — and therefore which routes — open up first.

Every boss announced so far

Five bosses have been confirmed by name. Here is the full announced roster, what is verified about each fight, and the Arcana each one is known to yield.

BossStatusWhat’s confirmedArcana reward
MedusaAnnouncedThe serpent-haired classic returns; no fight details shown yetNot announced
DeathAnnouncedDracula’s eternal servant; no fight details shown yetNot announced
CarmillaAnnouncedThe vampire noble returns; no fight details shown yetNot announced
Joan of ArcAnnouncedFought in Paris; yields the Fierbois boss weaponHoly Light (traversal)
The FallenAnnouncedA masked fallen knight; identity officially unrevealedHoly Cross (attack)

Medusa

Medusa is Castlevania furniture in the best sense — a fixture since the NES original, usually as a mid-game wall of petrifying gazes and serpent spawns. Her return in Belmont’s Curse is confirmed, but Konami has not shown the fight itself: no phase reveals, no arena, no word on whether her gaze petrifies Rose the classic way. How her card reads in the tarot deck is likewise unannounced.

Death

Death appears in virtually every Castlevania game, and Belmont’s Curse is not breaking that tradition. The reveal confirms his presence and little else — no footage of scythe patterns, no arena, and no information on whether he guards a story gate as he so often does. Given the 1499 Paris setting, fans have theorized about his role in the timeline, but nothing is confirmed beyond his inclusion.

Carmilla

Carmilla, the vampire noble whose Castlevania history stretches back to the NES era, is the third classic name on the roster. As with Medusa and Death, her fight has not been shown in detail — the announcement confirms the opponent, not the choreography. Expect her card to be revealed closer to launch.

Joan of Arc

The most surprising reveal: a boss based on Joan of Arc, fought in Paris. She is the fight the previews keep coming back to, and the only boss whose rewards are fully public — defeat her and she becomes the Holy Light Arcana, a traversal power that opens routes through the map, and she leaves behind Fierbois, her charred sword, usable as a boss weapon with a charge attack. Her presence in 1499 ties directly into the story’s collision of faith, war and witchcraft.

The Fallen

The Fallen is the masked knight anchoring the marketing — and the boss the community cannot stop theorizing about. The identity is officially unrevealed.

The community theory: is The Fallen Leon Belmont?

The leading fan theory says The Fallen is Leon Belmont, the clan founder from Castlevania: Lament of Innocence — a Belmont who lost everything to the night, which would make a “fallen” Belmont the perfect tragic opponent for his descendant Rose in 1499. The silhouette and the theming are suggestive. It remains a fan theory: Konami has neither confirmed nor denied it, and we will mark the answer the moment it is verifiable after launch.

What is confirmed: defeating The Fallen grants Holy Cross, the attack Arcana shown in official footage. Whether that is the opening boss or a late-wall fight is not announced.

How the fights are built: what previews say

Preview impressions from the August reveal cycle have been unusually kind to the combat. Kotaku described the game as “beautiful and ambitious,” and TheGamer highlighted the “killer bosses” — encouraging words, though both are preview impressions rather than final-code reviews.

The design DNA behind those fights is the most reassuring part. Evil Empire is the studio that handled Dead Cells’ post-launch evolution, including the well-regarded Return to Castlevania DLC, and the Dead Cells pedigree shows in readable, rhythm-first combat: visible damage numbers tell you exactly which weapon class is paying off, and the seven weapon classes each carry a distinct mechanic — longswords reward backstep spacing, gauntlets escalate damage through consecutive hits, and boss weapons like Fierbois charge up heavy commitment attacks. Motion Twin, the original Dead Cells studio, is advising on the project, and the game has been in development for around four years. Our weapons guide covers the full arsenal.

One fight-specific detail worth noting: the Vampire Killer’s grapple — a whip-swing move shown in footage — appeared in combat arenas as well as traversal, hinting that at least some boss arenas are designed around swinging, not just dodging.

What we do not know yet

QuestionOfficial status
Total number of bossesNot announced
Boss order and locations on the mapNot announced
HP values, weaknesses and resistancesNot announced
Optional or secret bossesNot announced
Difficulty settings or New Game+Not announced

The game’s tagline — “Despair or Salvation” — is doing a lot of quiet work about endings and structure, but any claim about a fixed boss count circulating on forums right now is invention. We will not repeat it here.

Updated at launch — October 15

This page was written from pre-launch information, and it will be rewritten with the disc. On October 15, 2026 — launch day — we will expand this table into a full boss hub: every boss in the finished game, each with HP values, weaknesses, phase breakdowns, recommended weapon classes, Arcana rewards and a step-by-step strategy. The table structure above is already built to grow — each announced boss keeps its row, and new reveals slot in without reshuffling anything you have bookmarked.

Until then, treat every number or “confirmed count” you see elsewhere as unverified. The five fights above are the ones Konami has put its name on; everything else waits for launch. For broader launch-day questions — editions, platforms, pricing — see the release date and editions guide and the pre-launch FAQ.

Frequently Asked Questions

How many bosses are in Castlevania: Belmont's Curse?

The total is not announced. Five bosses have been revealed by name — Medusa, Death, Carmilla, Joan of Arc and The Fallen — and because every boss is sealed into a tarot card as an Arcana power, the final count is effectively the size of your endgame kit. This page will list every boss on launch day.

What is the hardest boss in Castlevania: Belmont's Curse?

Unknown until the game is in players' hands. Preview coverage has praised the fights broadly — TheGamer called them killer bosses — but no single encounter has been labeled the toughest. We will rank boss difficulty after launch once real strategies exist.

Do bosses drop rewards in Castlevania: Belmont's Curse?

Yes, and that is the core loop. Each defeated boss is sealed into a tarot card and becomes an Arcana: The Fallen grants the Holy Cross attack, and Joan of Arc grants Holy Light, a traversal power that opens new paths. Bosses also yield boss weapons, such as Joan of Arc's charged sword Fierbois.

Is The Fallen actually Leon Belmont?

That is a popular community theory, not a confirmed fact. The Fallen's masked, fallen-knight design invites comparisons to the clan's founder from Castlevania: Lament of Innocence, but Konami has not commented. Treat it as speculation until the game itself says otherwise.

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